Last episode we investigated how different video games cultivate different cultures based on their mechanics for social interaction. This week we’re having a look at how people within these games can make better or worse cultures and how bad actors can be challenged online. Fred shares a pointed story about his efforts to resist provocative behaviour in a game he plays, and Matt describes how young people are developing a language to call out behaviour that does not meet the standards of the majority – despite the anonymous, online nature of these interactions. Listen in this episode to get a better grasp of how individuals make use of the structures within games.